Summary
Romain Pacanowski is a research scientist with 13 years of experience specializing in physically-based rendering and appearance modeling for both real-time and offline applications. His work spans global illumination, irradiance caching, (SV-)BRDF and BTF acquisition, and practical real-time techniques like deferred shading and PRT, with a particular interest in integrating synthetic objects into film and photography. Having held research roles at Inria, CNRS, Disney Research and CEA, he blends academic rigor from a PhD in computer graphics with hands-on measurement and device design for appearance capture. He is now exploring volumetric scattering and translucency to extend his expertise beyond surface reflectance into participating media. Less obvious: he couples advanced basis-function approaches (spherical harmonics, wavelets, sRBF) with low-cost measurement strategies, aiming to make high-fidelity appearance practical for production pipelines. Based in Bordeaux, France, he brings a rare combination of theoretical depth and applied measurement experience to problems at the intersection of optics and graphics.
13 years of coding experience
14 years of employment as a software developer
PhD, Computer Graphics, Computer Science, PhD, Computer Graphics, Computer Science at Université de Montréal
PhD, Computer Graphics, Computer Science, PhD, Computer Graphics, Computer Science at Université Bordeaux I
English, French