Romain Pokrzywka is a Senior Software Engineer with 16 years of experience building C++ systems, native graphics, and web engines across embedded devices, consoles, desktop and cloud platforms. He has driven core architecture and performance work at companies like Sony, Bluescape, NVIDIA and now Epic Games, often bridging Chromium/WebKit ports, GPU integration and multi-process, multi-GPU infrastructure. Known for pragmatic cleanup of legacy codebases, patented touch-gesture UX work and mentoring engineers, he combines deep systems knowledge with product-focused delivery. He’s contributed to hybrid client frameworks and GPU-enabled offscreen rendering, and has a strong open-source mindset cultivated through cross-team Chromium patching and WebKit optimizations. Based in Strasbourg, France, he pairs formal software engineering training from INSA Lyon with hands-on experience shipping complex multimedia and web-enabled products.
16 years of coding experience
19 years of employment as a software developer
BS (DUT Informatique), Computer Science, BS (DUT Informatique), Computer Science at IUT Strasbourg Sud
MsC, Computer Science, Software Engineering, MsC, Computer Science, Software Engineering at INSA Lyon - Institut National des Sciences Appliquées de Lyon
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Romain Pokrzywka - Senior Software Engineer at Epic Games