Romain Thery

Principal Game Developer at Madbox

Meung-sur-Loire, Centre-Val de Loire, France
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Summary

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Senior
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Romain Thery is a Principal Game Developer with 12+ years of experience building and optimizing client-side game systems in C#/Unity and legacy AS3, currently leading game development efforts at Madbox while consulting and teaching game dev. He has shipped titles ranging from Flash MMO Dofus to Star Trek Fleet Command and mass-market mobile hits like Drag'n'Boom, and recently worked on Shardfall, a fitness-combat title integrating custom hardware. Skilled in CI/CD, build automation (notably improving Unity build tooling), performance tuning, and cross-project core packages, he bridges gameplay engineering and release engineering. A self-taught programmer who started in customer support for EVE Online, he combines deep product empathy with pragmatic technical leadership and a habit of prototyping new tech for desktop and mobile.
code13 years of coding experience
job12 years of employment as a software developer
bookBac L, English, Bac L, English at Lycée François Villon
bookPrépa Art, Applied Arts, Webdesign, Advertising, Prépa Art, Applied Arts, Webdesign, Advertising at ITECOM ART DESIGN
bookBEES 1er degree - Tronc Commun, Sports, BEES 1er degree - Tronc Commun, Sports at DDJS Orléans
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Github Skills (7)

automation10
automations10
csharp10
build-automation10
dotnet-core10
unity3d10
game-development9

Programming languages (12)

C#TypeScriptMDXJavaC++CSSCObjective-C++

Github contributions (5)

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superunitybuild/buildtool

Feb 2019 - Feb 2019

A powerful automation tool for quickly and easily generating builds with Unity.
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:5 commits, 3 PRs, 5 comments in 1 day
Contributions summary:Romain primarily focused on enhancing the build process for the Unity project. They modified the build configuration, specifically addressing issues related to Linux build names, and added features such as syncing the version with PlayerSettings. They also introduced build options, allowing for more control over compression and other settings. The user's contributions streamlined build automation by modifying existing build configurations and adding new features.
automationunity3dgame-developmentbuild-automationunity
Contributions:3 releases, 10 pushes, 1 branch in 2 years 8 months
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