Romain Vivier

Sernior Game Tool Developer at Voodoo.io

Paris, Ile-de-France
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Summary

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Senior
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Top School
Romain Vivier is a Senior Game Tool Developer based in Paris with 11 years of experience building tooling and gameplay systems for studios including Voodoo, Ubisoft’s Owlient, and Amplitude Studios. He specializes in creating developer-facing tools that streamline game production, and has hands-on gameplay programming experience across DLCs, live operations, and prototypes. Comfortable across Unity/C# and familiar with AI and networking concepts, he combines technical depth with a practical focus on shipping features for live games. A detail not obvious from titles: he opened Endless Legend’s world generation to a tiled editor and led several DLC gameplay efforts, showing a blend of systems design and tooling that accelerates content creation.
code11 years of coding experience
job6 years of employment as a software developer
bookFirst year of Master's degree, AI programming, Software engineering, First year of Master's degree, AI programming, Software engineering at Université d'Angers
bookMaster's degree, Video Game programming, Master's degree, Video Game programming at Cnam-Enjmin
languagesFrench, English, Portuguese

Github contributions (4)

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RomainVivier/Unity-KeyBinder

Sep 2014 - Apr 2018

Contributions:22 commits, 1 push, 1 comment in 3 years 7 months
Sentmoraap/SimonSubmarine

Jan 2015 - Jan 2015

Contributions:26 pushes in 1 day
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Romain Vivier - Sernior Game Tool Developer at Voodoo.io