Summary
Roman Boryslavskyy is a Unity Tools Developer with eight years of experience building game-focused tooling and full-stack systems, currently working at Homa. He brings a hybrid background in Unity game development and modern web/backend stacks (Next.js, NestJS, TypeScript, Redis, Docker, Azure), enabling him to bridge gameplay needs with production infrastructure. Roman progressed from indie Unity development at BorysProductions to tooling roles at Homa, demonstrating a focus on developer productivity and pipeline automation. He has practical experience in event-driven architectures, real-time systems (Socket.io), and identity integrations (Keycloak), reflecting a pragmatic approach to scalable game services. Based in Barano d'Ischia, Italy, he pairs a passion for videogames with a continuous learning mindset, often exploring new technologies to streamline development workflows. An early career foundation in formal IT and telecom education underpins his hands-on versatility across engine, backend, and DevOps concerns.
8 years of coding experience
6 years of employment as a software developer
Diploma Istituto Tecnico e Professionale, Informatica e Telecomunicazioni, Diploma Istituto Tecnico e Professionale, Informatica e Telecomunicazioni at ITCG Enrico Mattei
Italian, English, Ukrainian