Summary
Roman Bykadorov is a Senior Software Engineer in Munich with 11 years of experience specializing in real-time video coding, computer graphics, and high-performance rendering. He has led small cross-disciplinary teams and architected AR/MR render engines and streaming pipelines, combining deep C++ expertise with CUDA and Vulkan acceleration. Roman authors open-source libraries for GPU-accelerated video decoding and built a Vulkan-based rendering engine used in sports AR products, reflecting a strong focus on production-grade performance optimization. His recent R&D at Huawei targets efficient rendering techniques for HarmonyOS, following roles as a domain architect for mixed reality at Sportradar. Unusually for an engineer at this level, he balances low-level media driver/productization experience from Intel with hands-on algorithmic CUDA work and Python integrations for ML pipelines.
11 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Graphics, Master's degree, Computer Graphics at State University of Nizhni Novgorod named after N.I. Lobachevsky (UNN)
Russian, English