Summary
Roman Dobiáš is a C++ software engineer with 11 years of experience focused on robotics, 3D graphics, and computer vision, currently building image generation systems and leading small-scale hardware control projects. He has a strong track record in geometry processing, performance optimization, and CI/CD automation from roles at TESCAN 3DIM and 3D bin-picking work, where he combined robotics calibration with GPU-accelerated vision pipelines. Roman pairs deep systems and algorithmic skills (Eigen, OpenCV, CUDA, OpenGL) with hands-on deployment and on-site customer integration, and he frequently takes ownership of build infrastructure and release automation. Trained with honours in computer graphics and seasoned by international study in Munich, he balances research-level graphics expertise with practical industrial delivery. Not obviously, he also brings experience reverse-engineering and profiling complex simulators and has routinely improved team velocity by enabling colleagues to self-serve builds and signed releases.
11 years of coding experience
4 years of employment as a software developer
Master's degree, Computer Graphics, Passed with honours, Master's degree, Computer Graphics, Passed with honours at Brno University of Technology
Erasmus+ at Master's level, Computer Graphics, Erasmus+ at Master's level, Computer Graphics at Technical University Munich
High School, Maths, Information technology, English, Slovak Language and Literature, High School, Maths, Information technology, English, Slovak Language and Literature at Gymnazium Ľudovíta Štúra, Trenčín
English, Slovak, German