Summary
Roman Leshchenko is a Senior Technical Artist with 8+ years crafting visuals, pipelines and tools for PC, mobile and VR games, currently at MADFINGER Games in Prague. He blends environmental design, cinematics direction and shader/lighting engineering—shipping titles like In Fear I Trust, Renoir and the mobile port of Brothers: A Tale of Two Sons. Roman has built custom animation systems, fake GI shaders and platform-specific optimizations, and has served as an R&D specialist on unannounced VR projects and as Developer Technical Support for Unreal Engine. Comfortable both directing cinematics and implementing low-level rendering tricks, he thrives on challenging, cross-disciplinary problems and fast prototyping. An avid gamer who favors FPS/TPS and sandbox titles, he brings a player’s eye to technical art decisions that enhance storytelling and immersion.
8 years of coding experience
9 years of employment as a software developer
Bachelor’s Degree, Graphical Design, Bachelor’s Degree, Graphical Design at Kiev Advertisement University
English, Ukrainian