Roman Margold

Software Engineer at Google

Bellevue, Washington, United States
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Summary

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Senior
🎓
Top School
Roman Margold is a rendering-focused software engineer with 10+ years building high-performance graphics for AAA games and large-scale platforms, now applying that expertise at Google from Bellevue. He has shipped rendering systems across consoles (PS3/PS4, Xbox360, Wii/WiiU) and PC, bringing deep low-level optimization skills (x86/64, PowerPC, SIMD) and an intimate understanding of GPU pipelines. His career includes core rendering roles at Sucker Punch, Reflections/Ubisoft and a focused PS3 visual-performance mission on Ghost Recon: Future Soldier, showing both breadth and mission-driven problem solving. A Charles University computer science M.Sc., he pairs game-industry craftsmanship with disciplined engineering practices and an uncommon enthusiasm for microarchitectural tuning. Outside work he identifies as a father and husband, hinting at pragmatic priorities that balance high-performance coding with life beyond the keyboard.
code11 years of coding experience
job11 years of employment as a software developer
bookMaster of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at Charles University in Prague
languagesEnglish, Czech
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Github Skills (14)

emacs9
shadertoy8
vim8
color-management8
spacemacs7
magit7
surround5
encoding5
extensible5
git4
image-processing4
vim-plugin4
neovim3
renderer1

Programming languages (4)

Visual Basic 6.0HTMLEmacs LispPython

Github contributions (5)

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Contributions:24 pushes, 3 branches in 6 years 4 months
jasminpatry/boostino

Feb 2019 - Oct 2020

Contributions:110 commits, 15 pushes, 2 branches in 1 year 8 months
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