Summary
Roman Margold is a rendering-focused software engineer with 10+ years building high-performance graphics for AAA games and large-scale platforms, now applying that expertise at Google from Bellevue. He has shipped rendering systems across consoles (PS3/PS4, Xbox360, Wii/WiiU) and PC, bringing deep low-level optimization skills (x86/64, PowerPC, SIMD) and an intimate understanding of GPU pipelines. His career includes core rendering roles at Sucker Punch, Reflections/Ubisoft and a focused PS3 visual-performance mission on Ghost Recon: Future Soldier, showing both breadth and mission-driven problem solving. A Charles University computer science M.Sc., he pairs game-industry craftsmanship with disciplined engineering practices and an uncommon enthusiasm for microarchitectural tuning. Outside work he identifies as a father and husband, hinting at pragmatic priorities that balance high-performance coding with life beyond the keyboard.
10 years of coding experience
11 years of employment as a software developer
Master of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at Charles University in Prague
English, Czech