Roman Rath is a Senior R&D Engineer based in Vienna with 12 years of experience designing high-performance realtime graphics and engine-level systems for automotive OEMs, tier-one suppliers, consoles, mobile and embedded platforms. He has shipped over 20 games with 50+ million downloads and specializes in low-level optimization, realtime rendering and multi-paradigm programming across Assembly, C, C++ and C#. At CANDERA and Socionext he helped evolve a graphics engine that runs on diverse embedded GPUs (OpenGL ES 1.1–3.0), while earlier roles at Greentube, Rockstar and NVIDIA cemented his expertise in graphics pipelines, tooling and ARM assembly. Roman blends hands-on optimization skills with technical leadership—often bridging artists and engineers—and has a track record of squeezing performance out of constrained hardware.
12 years of coding experience
13 years of employment as a software developer
Master’s Degree, Computer Sciences, Master’s Degree, Computer Sciences at Vienna University of Technology (TU Wien)
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