Roman 

Game Developer

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Summary

👤
Senior
Roman Romanovskiy is a Senior Unity Developer with 9 years of software engineering experience and over 8 years specifically shipping multi-platform games to millions of players. He has led technical efforts across legacy monolithic projects and AAA ports, specializing in performance optimization, memory management, and bespoke build pipelines for WebGL, iOS, Android, HarmonyOS, PC, and consoles. Roman has a track record of rescuing broken productions—diagnosing critical crashes, decoupling monolithic codebases into modular builds, and automating distribution workflows with TeamCity and DevOps collaboration. Comfortable in both hands-on development and team leadership, he mentors juniors, guides technical decisions, and coordinates closely with clients, designers, and frontend teams. Based in Minsk with a BE in Web Application Development, he combines rigorous engineering discipline from PLM and enterprise work with a passion for game development and pragmatic problem-solving. An unspoken strength: he thrives in legacy-code rescue missions where persistence and deep tooling knowledge (Unity Profiler, Memory Profiler, Chrome DevTools) make the difference between failure and a stable, cross-platform release.
code10 years of coding experience
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Stackoverflow

Stats
828reputation
90kreached
12answers
37questions
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Github Skills (28)

runner9
unity-game-engine8
unity3d8
bug-tracker8
dependency-injection7
babeljs6
nodejs6
shadergraph6
visual-studio6
code-size6
shader6
debugging6
javascript6
google-play-games5
undo4

Programming languages (2)

C#Java

Github contributions (5)

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stroibot/Checkers

Mar 2018 - Mar 2018

Contributions:21 commits, 19 pushes, 1 branch in 2 days
stroibot/OOP

Sep 2016 - Sep 2016

Contributions:29 pushes, 11 branches in 1 day
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