Roman Ryltsov is a seasoned C++ software engineer with 13+ years of professional experience and a long track record building high-performance, low-latency multimedia systems used by major brands and critical infrastructure worldwide. He has designed and maintained resilient video and streaming platforms—from surveillance and medical video systems to cloud gaming and DRM-enabled playback—and his code continues to run reliably in production across many countries. Roman brings deep expertise in DirectShow, Windows Media Foundation, hardware-assisted encoding/decoding, and niche areas like Intel SGX and PAVP, often solving problems where standards compliance and real‑time performance collide. He operates as a B2B freelancer from Poland, partnering with companies such as Microsoft (Xbox Cloud Gaming), Castlabs, Verizon and others to deliver bespoke, cross‑platform media solutions. Colleagues often rely on his long-standing online posts and practical guidance, reflecting a commitment to engineer-to-engineer mentorship as well as hands-on delivery.
13 years of coding experience
22 years of employment as a software developer
Bachelor of Business Administration - BBA, Sales Management, Bachelor of Business Administration - BBA, Sales Management at Akademie HUSPOL s. r. o.
Master, Industrial Management, Master, Industrial Management at National Aerospace University -'Kharkiv Aviation Institute'
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