Roman Zhu

Munich, Bavaria, Germany
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Summary

👤
Senior
Roman Zhuravlev is a game engineer based in Munich with eight years of experience building multiplayer games and interactive applications, specializing in Unity and networking architectures. He designs robust client-server systems (Photon, SpatialOS, ENet) and has shipped projects supporting hundreds of concurrent players, combining low-level optimization (IL parsing, OOP→DOD experiments) with pragmatic engineering. Equally at home in code and content, Roman writes advanced AI and editor tooling while also modeling, texturing, rigging and animating assets—allowing him to translate artist needs into technical requirements fluently. His workflow-driven approach breaks projects into prioritized, testable tasks, and he leverages TDD, ECS/DOD and editor scripting to boost productivity. A longtime tinkerer with new game tech and engines (Unreal included), he brings both performance-minded systems thinking and a designer’s eye to create engaging gameplay.
code8 years of coding experience
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Github Skills (72)

fixed-point10
code-generation10
runner10
2d-vector10
entity10
unity3d10
enet10
unreal-engine-510
entity-component-system10
csharp10
2d10
engine9
displays9
flax9
game-networking9

Programming languages (7)

C#C++CJavaScriptGoHTMLGDScript

Github contributions (5)

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Match Line template for Unity
Contributions:8 commits, 6 pushes, 1 branch in 18 days
entitasgameecsunityentity-component-system
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Contributions:12 commits, 8 pushes, 12 comments in 21 days
networkingentitasecsenetsync
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