Roman Zhuravlev is a game engineer based in Munich with eight years of experience building multiplayer games and interactive applications, specializing in Unity and networking architectures. He designs robust client-server systems (Photon, SpatialOS, ENet) and has shipped projects supporting hundreds of concurrent players, combining low-level optimization (IL parsing, OOP→DOD experiments) with pragmatic engineering. Equally at home in code and content, Roman writes advanced AI and editor tooling while also modeling, texturing, rigging and animating assets—allowing him to translate artist needs into technical requirements fluently. His workflow-driven approach breaks projects into prioritized, testable tasks, and he leverages TDD, ECS/DOD and editor scripting to boost productivity. A longtime tinkerer with new game tech and engines (Unreal included), he brings both performance-minded systems thinking and a designer’s eye to create engaging gameplay.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Contributions:12 commits, 8 pushes, 12 comments in 21 days
networkingentitasecsenetsync
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