Summary
Romero Bonickhausen is a São Paulo–based game developer with 10 years of professional experience building interactive experiences since 2015. He has progressed through creative studios—Imersão Visual, Main Leaf Games, and currently Strange Scaffold—bringing practical expertise in both production and iterative game design. Romero combines a CST in Computer Systems Analysis with a hands-on engineering mindset, consistently shipping playable features and prototypes across teams. Known for a concise, maker-oriented approach ("hi! i make things"), he favors rapid iteration and pragmatic problem-solving in gameplay and systems. Colleagues describe him as a developer who bridges technical discipline with playful design instincts, often turning small experiments into engaging player moments.
10 years of coding experience
5 years of employment as a software developer
Curso Superior de Tecnologia (CST), Computer Systems Analysis, Curso Superior de Tecnologia (CST), Computer Systems Analysis at Fatec São José dos Campos - Prof. Jessen Vidal
English, Portuguese