Ronald Burns is a seasoned Unreal Engine core engineer with 11 years of experience building high-performance gameplay systems, tools, and engine extensions for multiplayer and XR titles. Currently a Core Engineer II at Mob Entertainment, he has led gameplay and core engineering on both shipped content and unannounced projects, integrating Mass Entities, EOS services, and complex replicated systems. His background spans engine-level contributions with Epic, production SDKs, and shipping features like save systems, inventory/equipment replication, and Nanite/Lumen optimizations. Ronald also tutors other developers one-on-one, having delivered 400+ hours of Unreal instruction, which reflects a knack for translating deep technical knowledge into practical team improvements. Notably, he pairs gameplay creativity with backend chops—building REST APIs, CDNs, and content pipelines—to deliver end-to-end game systems that scale.
11 years of coding experience
6 years of employment as a software developer
Computer Science, Computer Science at Illinois Central College
Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
Contributions:7 releases, 4 PRs, 22 pushes in 1 year 3 months
Contributions:3 PRs, 20 pushes, 3 branches in 2 years 10 months
unreal-enginevirtual-realityopenvropenxrunity
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