Ronald Burns

Core Engineer II at Hitbox Games

Peoria, Illinois, United States
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Summary

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Senior
🎓
Top School
Ronald Burns is a seasoned Unreal Engine core engineer with 11 years of experience building high-performance gameplay systems, tools, and engine extensions for multiplayer and XR titles. Currently a Core Engineer II at Mob Entertainment, he has led gameplay and core engineering on both shipped content and unannounced projects, integrating Mass Entities, EOS services, and complex replicated systems. His background spans engine-level contributions with Epic, production SDKs, and shipping features like save systems, inventory/equipment replication, and Nanite/Lumen optimizations. Ronald also tutors other developers one-on-one, having delivered 400+ hours of Unreal instruction, which reflects a knack for translating deep technical knowledge into practical team improvements. Notably, he pairs gameplay creativity with backend chops—building REST APIs, CDNs, and content pipelines—to deliver end-to-end game systems that scale.
code11 years of coding experience
job6 years of employment as a software developer
bookComputer Science, Computer Science at Illinois Central College
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Github Skills (56)

minecraft10
spongeapi10
java9
gradle9
api9
c999
mixins9
ansible-role9
nodes9
monorepo9
entity-component-system8
entity-framework8
aws8
hashicorp8
build-system8

Programming languages (11)

TypeScriptJavaC++JinjaCRustScalaJavaScript

Github contributions (5)

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HBGames/consul

Feb 2022 - May 2023

Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
Contributions:7 releases, 4 PRs, 22 pushes in 1 year 3 months
consuldata-center
HBGames/VRExpansionPlugin

Jun 2021 - Jun 2026

A UE4 VR framework
Contributions:3 PRs, 22 pushes, 3 branches in 5 years
unreal-enginevirtual-realityopenvropenxrunity
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