Ronald Burns

Core Engineer II at Hitbox Games

Peoria, Illinois, United States
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Summary

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Senior
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Top School
Ronald Burns is a seasoned Unreal Engine core engineer with 11 years of experience building high-performance gameplay systems, tools, and engine extensions for multiplayer and XR titles. Currently a Core Engineer II at Mob Entertainment, he has led gameplay and core engineering on both shipped content and unannounced projects, integrating Mass Entities, EOS services, and complex replicated systems. His background spans engine-level contributions with Epic, production SDKs, and shipping features like save systems, inventory/equipment replication, and Nanite/Lumen optimizations. Ronald also tutors other developers one-on-one, having delivered 400+ hours of Unreal instruction, which reflects a knack for translating deep technical knowledge into practical team improvements. Notably, he pairs gameplay creativity with backend chops—building REST APIs, CDNs, and content pipelines—to deliver end-to-end game systems that scale.
code11 years of coding experience
job6 years of employment as a software developer
bookComputer Science, Computer Science at Illinois Central College
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Github Skills (79)

minecraft10
nodes10
javascript9
portable9
entity9
api9
monorepo9
ansible-role9
bukkit9
spongeapi9
java9
spigot9
build-system9
gradle9
mixins9

Programming languages (10)

TypeScriptJavaJinjaC++CRustScalaJavaScript

Github contributions (5)

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HBGames/consul

Feb 2022 - May 2023

Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
Contributions:7 releases, 4 PRs, 22 pushes in 1 year 3 months
golangcenterdistributeddata-centerinfrastructure
HBGames/VRExpansionPlugin

Jun 2021 - Apr 2024

A UE4 VR framework
Contributions:3 PRs, 20 pushes, 3 branches in 2 years 10 months
unreal-enginevirtual-realityopenvropenxrunity
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Ronald Burns - Core Engineer II at Hitbox Games