Ronald Clifford

Software Engineer 3 at Berkshire Hathaway Homestate Companies

Pittsburg, California, United States
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Summary

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Senior
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Ronald Clifford is a seasoned web application engineer with over two decades of hands-on experience and 14 years in senior .NET roles, currently building and maintaining workers' compensation systems at Berkshire Hathaway Homestate. He specializes in HTML5/CSS3/JavaScript front ends and robust C#/ASP.NET back ends, with deep SQL Server and reporting expertise across insurance, safety, e-learning, and media industries. Ronald combines legacy migration chops—dating back to Classic ASP and VB6—with modern stacks like ASP.NET MVC, Entity Framework, and client-side frameworks such as Backbone. An active hobbyist developer, he contributes to open-source game engine work on the well-known dxx-rebirth project, focusing on rendering and performance fixes that reveal a strong systems-level sensibility. Based in Pittsburg, California, he pairs pragmatic production experience with a creative side—musician and gamer—that informs thoughtful, user-focused software.
code14 years of coding experience
job17 years of employment as a software developer
bookAssociate of Science - AS Business Administration and Management General, Associate of Science - AS Business Administration and Management General at Cañada College
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Stackoverflow

Stats
196reputation
151kreached
7answers
0questions
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Github Skills (13)

cpp10
game-development10
performance-optimization10
cplus10
game-engine10
opengl9
winforms6
xpath6
javascript6
event-handling6
backgrounds6
jquery6
messagepack6

Programming languages (16)

C#JavaC++CSSCAngelScriptRAMLHTML

Github contributions (5)

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dxx-rebirth/dxx-rebirth

Apr 2018 - Apr 2018

Descent-Rebirth and Descent II-Rebirth
Role in this project:
userGame Developer
Contributions:5 commits, 3 PRs, 36 comments in 6 days
Contributions summary:Ronald primarily focused on fixing bugs and improving the performance and stability of the game engine. Their contributions involved addressing FPS issues, optimizing rendering, and correcting OpenGL-related problems. They also worked on fixing specific game mechanics, such as the "Blocky Filtered" option, and the implementation of FPS locking and display. The changes touch upon the game's core functionality, including frame timing, rendering, and graphics settings.
cppgamedescentc-plus-plusrebirth
roncli/descent3console

Jun 2015 - Jan 2017

Contributions:11 releases, 12 pushes, 1 branch in 1 year 7 months
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Ronald Clifford - Software Engineer 3 at Berkshire Hathaway Homestate Companies