Summary
Rory O'connor is a seasoned programmer and technical lead with 12 years of experience building games, tools, and backend systems across Unity, Unreal, proprietary engines and cloud platforms. Currently leading engineering at Behaviour Interactive, he blends hands-on C#/C++ development with architecture, project management and mentorship to keep cross-platform titles on schedule and performant. His consulting work includes advising on web3/NFT integration and standardizing stacks (Unity, TypeScript, MongoDB) to improve consistency across projects. Rory has a track record of shipping engine-level tools for major franchises, creating Azure game libraries for Microsoft, and delivering indie-to-enterprise solutions through his contracting studio. Based in Coaticook, Quebec, he pairs a passion for clean code with pragmatic leadership and a habit of turning prototypes into polished releases.
11 years of coding experience
8 years of employment as a software developer
Diploma, Video Game Technical Design and Development, 3.9 GPA, Diploma, Video Game Technical Design and Development, 3.9 GPA at triOS College Business Technology Healthcare
English