Rory O'connor

Programmer-Technical Lead at Behaviour Interactive

Coaticook, Quebec, Canada
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Summary

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Senior
🎓
Top School
Rory O'connor is a seasoned programmer and technical lead with 12 years of experience building games, tools, and backend systems across Unity, Unreal, proprietary engines and cloud platforms. Currently leading engineering at Behaviour Interactive, he blends hands-on C#/C++ development with architecture, project management and mentorship to keep cross-platform titles on schedule and performant. His consulting work includes advising on web3/NFT integration and standardizing stacks (Unity, TypeScript, MongoDB) to improve consistency across projects. Rory has a track record of shipping engine-level tools for major franchises, creating Azure game libraries for Microsoft, and delivering indie-to-enterprise solutions through his contracting studio. Based in Coaticook, Quebec, he pairs a passion for clean code with pragmatic leadership and a habit of turning prototypes into polished releases.
code11 years of coding experience
job8 years of employment as a software developer
bookDiploma, Video Game Technical Design and Development, 3.9 GPA, Diploma, Video Game Technical Design and Development, 3.9 GPA at triOS College Business Technology Healthcare
languagesEnglish
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Stackoverflow

Stats
11reputation
754reached
1answer
1question
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Github Skills (23)

unity-game-engine6
android6
google-maps6
andriod6
ios6
sql5
xamarin-forms5
mapper4
csharp4
api4
ado-net4
dotnet4
object-mapper4
dapper4
google-maps-api4

Programming languages (1)

C#

Github contributions (5)

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Xenetics/BlinkWalk

Oct 2015 - Jan 2017

Contributions:18 commits, 29 pushes, 1 branch in 1 year 3 months
Xenetics/Containment

Jun 2017 - Mar 2021

Contributions:1 push, 1 branch in 3 years 9 months
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