Rory Soiffer is the founder and Studio Head of Loco Motion Devs in Portland, Oregon, with 11 years of software and research experience building real-time graphics and VR games, including publishing Superfly on Quest and Steam. He combines indie-game product leadership with deep technical chops from a Computer Science master's and PhD-level work in quantum computing at the University of Waterloo, where he focused on quantum complexity theory. Rory's background includes internships at Microsoft and Los Alamos, and notable open-source contributions to Microsoft's Q# compiler—implementing optimizations like constant propagation and loop unrolling that improved compilation performance. Comfortable bridging research and production, he blends procedural generation and real-time rendering expertise with systems-level thinking. Currently hiring developers for a new VR title, he brings an uncommon mix of academic rigor and hands-on game shipping experience.
11 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Mathematics and Computer Science, 3.77, Bachelor's degree, Mathematics and Computer Science, 3.77 at University of Washington
Jesuit High School
Master's degree, Computer Science, Master's degree, Computer Science at University of Waterloo
Q# compiler, command line tool, and Q# language server
Role in this project:
Backend Developer
Contributions:7 commits, 9 PRs, 84 pushes in 1 month
Contributions summary:Rory primarily contributed to the Q# compiler's backend logic, focusing on compiler optimizations and core language features. Their work includes implementing constant propagation, loop unrolling, and operation inlining to improve compilation performance. They also addressed bugs related to type inference and tuple handling within the compiler. Further contributions involved fixing issues with namespace printing and developing core features for the circuit API.
Contributions:153 pushes, 1 branch in 1 year 5 months
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