Rose Illo

Designer at SSOE Group

Beaverton, Oregon, United States
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Summary

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Rockstar
Rose Illo is a multidisciplinary designer with 16 years of experience blending construction drafting, 3D rendering, and immersive VR production. Currently at SSOE Group, she brings practical construction-document expertise from residential and commercial projects and has led Revit adoption and drafting workflows in past roles. Comfortable both in the studio and with code, she has contributed Lua game-engine tooling to open-source DFHack and built VR tours and custom programming solutions for small offices. Based in Beaverton, Oregon, Rose pairs technical precision with a strong visual sense, turning design concepts into detailed, buildable documentation and engaging virtual experiences. Colleagues rely on her to bridge design, visualization, and lightweight development needs on projects.
code16 years of coding experience
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Github Skills (4)

game-development10
lua10
apidoc8
api8

Programming languages (13)

C#JavaC++CVueJSONPerlHTML

Github contributions (5)

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DFHack/scripts

Nov 2013 - May 2019

DFHack scripts
Role in this project:
userBack-end Developer
Contributions:7 commits, 2 PRs, 3 comments in 5 years 6 months
Contributions summary:Rose primarily contributed to the `devel/light.lua` and `devel/test-perlin.lua` files. The `light.lua` script appears to implement a lighting engine with features for calculating and rendering light within the Dwarf Fortress environment, utilizing Lua and interacting with the game's rendering system. The user also made changes to `gui/mod-manager.lua`, which might relate to managing game modifications. The user appears to have been working on the core engine of a lua based game mod.
dwarf-fortressdfhack
RosaryMala/dfhack

Mar 2018 - Jan 2023

Memory hacking library for Dwarf Fortress and a set of tools that use it
Contributions:1 release, 17 commits, 280 pushes in 4 years 10 months
memorydwarfdwarf-fortressmemory-hackingfortress
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Rose Illo - Designer at SSOE Group