Ross Bohner is a game developer and user-experience leader with 11 years of experience bridging platform-level research and hands-on software engineering across VR, multiplayer, and generative AI ecosystems. He has shaped technical roadmaps and research operations at Meta, Roblox, and Unity, translating large-scale mixed-methods studies and automated tooling into product decisions and measurable engagement gains. Ross combines regulated aerospace software discipline with creative R&D—building bespoke research tooling, Quest automation pipelines, and developer-facing prototypes that de-risk investments in immersive platforms. He mentors teams, embeds continuous research practices that boosted developer outcomes, and uniquely pairs deep HCI training (MS degrees) with production game and engine development. Based in Seattle, he now focuses on avant-garde games and immersive experiences through Vengate Games, bringing a rare mix of research rigor and creative systems-building to interactive product design.
11 years of coding experience
16 years of employment as a software developer
MS, Human Centered Design and Engineering, MS, Human Centered Design and Engineering at University of Washington
MS, Human Computer Interaction, MS, Human Computer Interaction at Iowa State University
BS, Computer Science, Art, BS, Computer Science, Art at University of Northern Iowa
Contributions:127 PRs, 209 pushes, 36 branches in 4 months
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