Ross D is a Senior Software Engineer based in Austin with 12 years of experience building and maintaining backend services and databases, currently focusing on Rust services and PostgreSQL architecture. He has led backend development for large-scale restaurant ordering platforms, written greenfield APIs in C# and Go, and routinely coordinates cross-functional teams to deliver reliable features and weekly deploys. Ross pairs production engineering with hands-on open-source work—contributing gameplay fixes and control improvements to the popular Veloren voxel RPG—demonstrating a knack for practical problem solving across domains. He favors using personal projects to rapidly learn and apply new technologies, and has experience designing service templates and managing AWS environments to keep codebases maintainable.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at Texas A&M University
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
Back-end Developer
Contributions:7 commits in 1 year 11 months
Contributions summary:Ross contributed to several bug fixes and feature implementations related to the game's mechanics and settings. They fixed a modulo range issue in inventory calculations and added a setting to invert the controller's camera Y-axis, impacting game controls. Furthermore, the user converted equip time to floating-point seconds, and added a client kick on duplicate login and allowed attacks to interrupt sprite interactions, enhancing the overall gameplay experience.
Contributions:77 commits, 18 pushes, 1 branch in 7 years 6 months
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