Summary
Ross Tredinnick is a Researcher III and software engineer with over a decade of experience specializing in virtual reality systems, immersive visualization, and tool development. He has spent nine years building VR and AR applications for consumer HMDs and CAVE systems, combining Unity, C++, Qt, Python, and graphics engines like OpenSceneGraph and OGRE to turn complex datasets into interactive experiences. His background spans game-engine tools and pipeline work—rebuilding level editors, asset validation scripts, and distributed build systems—which informs his strong tooling and workflow mindset for research projects. Ross also brings practical data and database experience from enterprise and academic roles, and has co-authored peer-reviewed work on immersive design tools. Comfortable bridging industry and academia, he mentors students, writes grants, and has led federally funded LiDAR-to-VR rendering pipelines. Based in Madison, WI, he thrives on converting unconventional data formats into compelling visual narratives for research and industry partners.
9 years of coding experience
11 years of employment as a software developer
MS, Computer Science, MS, Computer Science at University of Minnesota
BS, Computer Science, BS, Computer Science at University of Wisconsin-Madison