Summary
Rosser Martinez is a game developer with eight years of hands-on experience shipping and maintaining AAA titles and building gameplay systems, editor tools, and UI for both released and unreleased projects. Based in Austin, he has prototyped and owned core features, trained other engineers, and improved legacy engines through documentation and refactoring to boost code quality and team velocity. His background spans Unity and Unreal, VR optimization and shader work, plus backend tooling like AWS S3 pipelines and secure patchers—demonstrating a rare mix of gameplay intuition and systems-level engineering. Energized by collaboration and mentorship, Rosser pairs a player-focused mindset with a penchant for smoothing designer workflows and eradicating softlocks. Off the clock he’s as likely to be dissecting Tekken frame data or exploring Runescape as he is to prototype a new mechanic.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Science Computer Programming, Bachelor of Science Computer Programming at Champlain College