Rosstin Murphy is a Senior Software Engineer based in San Francisco with 11 years of experience building product-focused systems across VR, AR, gaming, and AI. He has shipped consumer and enterprise experiences—from Niantic’s mobile AR virtual pet Peridot to STRIVR’s VR training client—and consistently bridges low-level C#/C++ engineering with Python-driven AI prototypes. Skilled in 3D mathematics, real-time performance optimization, and cross-platform Unity development, he also architects reliable server systems using Java, Redis, Spanner, and Protocol Buffers. At UNISON he fused XR and conversational AI into secure command chains and real-time multilingual tools, demonstrating an unusual blend of voice AI, sensor-driven interactivity, and production-grade performance tuning. Known for removing roadblocks as a senior engineer, he pairs rapid prototype delivery with polished user experiences that “surprise and delight.”
11 years of coding experience
15 years of employment as a software developer
Bachelor of Arts (B.A.), Physics, Bachelor of Arts (B.A.), Physics at University of California, Davis
Master of Science (M.S.), Information Systems Management, Master of Science (M.S.), Information Systems Management at Carnegie Mellon University
Contributions:7 commits, 6 pushes, 1 branch in 2 months
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