Roy Biesheuvel

Software Engineer at Groendus

Utrecht, Utrecht, Netherlands
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Summary

👤
Senior
🎓
Top School
Roy Biesheuvel is a versatile software engineer with eight years of experience, currently building backend and DevOps-capable systems at Groendus from Utrecht. He combines a strong .NET backend pedigree—shaped by roles at Rabobank, ShareValueNL and Rovict—with a background in game development and technical art, giving him a practical eye for performance and implementation details. A self-starter who enjoys diving into new tools and frameworks, Roy is comfortable working independently but prefers contributing as part of a collaborative DevOps team. His skillset spans the full lifecycle from architecture to deployment, and he often takes ownership as a problem solver across infrastructure and code. Beyond traditional backend work, his game-architecture training informs a creative, systems-oriented approach to software design.
code8 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (B.Sc.), Game Architecture and Design - Visual Artist, Bachelor of Science (B.Sc.), Game Architecture and Design - Visual Artist at NHTV internationaal hoger onderwijs Breda
bookApplication Development, Application Development at ROC Leiden
languagesEnglish, Dutch
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Github Skills (12)

keyboard-input9
matrix6
arduino6
keyboard6
firmware5
python1
paste1
sql-like1
backend1
sql1
flask1
operator1

Programming languages (3)

CSSC++JavaScript

Github contributions (5)

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Arduino keyboard firmware to convert a key matrix into keyboard input with multiple switchable key layers. Initially made only for the Pro Micro, but may be extended towards other boards later on.
Contributions:73 commits, 18 PRs, 61 pushes in 3 years
firmwareextendedarduinokeyboardkeyboard-input
Ladus/GameDev.SkullGame

Oct 2021 - Apr 2022

A Skull Game
Contributions:2 releases, 2 PRs, 12 pushes in 5 months
gameskull
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Roy Biesheuvel - Software Engineer at Groendus