Roy Biesheuvel is a versatile software engineer with eight years of experience, currently building backend and DevOps-capable systems at Groendus from Utrecht. He combines a strong .NET backend pedigree—shaped by roles at Rabobank, ShareValueNL and Rovict—with a background in game development and technical art, giving him a practical eye for performance and implementation details. A self-starter who enjoys diving into new tools and frameworks, Roy is comfortable working independently but prefers contributing as part of a collaborative DevOps team. His skillset spans the full lifecycle from architecture to deployment, and he often takes ownership as a problem solver across infrastructure and code. Beyond traditional backend work, his game-architecture training informs a creative, systems-oriented approach to software design.
8 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.Sc.), Game Architecture and Design - Visual Artist, Bachelor of Science (B.Sc.), Game Architecture and Design - Visual Artist at NHTV internationaal hoger onderwijs Breda
Application Development, Application Development at ROC Leiden
Arduino keyboard firmware to convert a key matrix into keyboard input with multiple switchable key layers. Initially made only for the Pro Micro, but may be extended towards other boards later on.
Contributions:73 commits, 18 PRs, 61 pushes in 3 years
Contributions:2 releases, 2 PRs, 12 pushes in 5 months
gameskull
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