Roy Bodereau

Game Developer at Voodoo

Anse, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Top School
Roy Bodereau is a game developer with 11 years of experience building full-stack Unity C# games, realtime backends, and HMI/VR systems across studios from indie to mid-size publishers. He progressed from solo prototyping and AR/VR projects to lead roles managing teams, recruiting, and interfacing with clients while owning backend, realtime, and client integration. Known for high-quality, feature-complete work and hands-on shader, Burst/ECS, and vertex animation texture experience, he balances deep technical craft with project-level oversight. Based in Auvergne-Rhône-Alpes, France, he combines an engineering background in Human-Machine Interfaces and Virtual Reality with practical production skills—from Nintendo 3DS C++ gameplay to mobile mini-games—making him comfortable across platforms and development paradigms.
code11 years of coding experience
job11 years of employment as a software developer
bookEngineer's degree Automatique et Génie Informatique spécialisation Interfaces Homme-Machine et Réalité Virtuelle, Engineer's degree Automatique et Génie Informatique spécialisation Interfaces Homme-Machine et Réalité Virtuelle at ISTIA (Institut des Sciences et Techniques de l'Ingénieur d'Angers)
bookThree-Year Degree Physics, Three-Year Degree Physics at Le Mans Université
languagesFrench, English, German
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Stackoverflow

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2,147reputation
230kreached
99answers
0questions
Badges
unity-game-engine
top-1%
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Github Skills (9)

unity-game-engine10
shadow6
gyroscope6
gameobject6
android6
animation6
screen-shot6
quaternions6
canvas6

Github contributions (5)

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Kardux/UIRadar

Sep 2015 - Mar 2017

Contributions:2 commits, 13 pushes, 1 branch in 1 year 6 months
Kardux/Lightning

Oct 2015 - Oct 2015

Contributions:6 pushes, 1 branch in 18 days
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Roy Bodereau - Game Developer at Voodoo