Summary
Roy Bodereau is a game developer with 11 years of experience building full-stack Unity C# games, realtime backends, and HMI/VR systems across studios from indie to mid-size publishers. He progressed from solo prototyping and AR/VR projects to lead roles managing teams, recruiting, and interfacing with clients while owning backend, realtime, and client integration. Known for high-quality, feature-complete work and hands-on shader, Burst/ECS, and vertex animation texture experience, he balances deep technical craft with project-level oversight. Based in Auvergne-Rhône-Alpes, France, he combines an engineering background in Human-Machine Interfaces and Virtual Reality with practical production skills—from Nintendo 3DS C++ gameplay to mobile mini-games—making him comfortable across platforms and development paradigms.
11 years of coding experience
11 years of employment as a software developer
Engineer's degree Automatique et Génie Informatique spécialisation Interfaces Homme-Machine et Réalité Virtuelle, Engineer's degree Automatique et Génie Informatique spécialisation Interfaces Homme-Machine et Réalité Virtuelle at ISTIA (Institut des Sciences et Techniques de l'Ingénieur d'Angers)
Three-Year Degree Physics, Three-Year Degree Physics at Le Mans Université
French, English, German