Roy Eltham

San Diego, California, United States
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Summary

👤
Senior
🎓
Top School
Roy Eltham is a veteran game programmer and founder with over three decades of experience shipping and architecting game engines, tools, and content pipelines for major titles like Counter-Strike: Global Offensive, Planetside 2, EverQuest, H1Z1, and Ashes of Creation. He specializes in tooling and engine work—authoring rendering systems, shaders, editor tooling, and a JSON-backed multi-user design data system integrated with source control to speed designer workflows. At Valve and Daybreak he built in-client content creation and publishing tools and pioneered custom skin and shader pipelines used in live service economies. Known for turning legacy code into modern, scalable systems, he has repeatedly led small teams to deliver high-impact editor and engine features that enable rapid content iteration. Now based in San Diego, he focuses on small, fun indie games while retaining deep expertise in rendering, editor UX, and cross-platform tooling. An uncommon detail: he has a track record of moving traditionally external SDK tools into cross-platform in-client solutions, improving accessibility for creators on macOS and Linux as well as Windows.
code13 years of coding experience
job25 years of employment as a software developer
bookNone, None, None, None at No college
languagesEnglish
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Github Skills (53)

spin10
parallax10
simple-gui10
gcc10
preprocessor10
byte10
nasm10
fixed-point9
c649
abaqus9
panic9
parser8
8-bit8
dub8
65028

Programming languages (8)

JavaC++CTclHLSLAssemblyKotlinPython

Github contributions (5)

github-logo-circle
reltham/flexprop

Feb 2020 - Jan 2021

Simple GUI for Propeller development (both P1 and P2)
Contributions:48 PRs, 28 pushes in 10 months
simple-guiguipropeller
parallaxinc/OpenSpin

Mar 2014 - Dec 2018

Spin/PASM compiler for the Parallax Propeller.
Contributions:8 releases, 44 commits, 5 PRs in 4 years 9 months
parallaxparallax-propellerpropellernasmcompiler
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Roy Eltham