Summary
Roy Koganti is a Staff Software Engineer with 11 years of experience, blending deep systems and graphics expertise to optimize AR rendering, OS performance, and power efficiency at Apple. A generalist by training, he has worked across RTOS, low-level memory, networking, AI, and game development, and has taken RealityKit and Vision Pro app performance from prototype to production (see his WWDC23 talk). Previously an engineering manager, he pairs hands-on optimization work with team-building and cross-disciplinary collaboration. His background includes research-driven AI for game NPCs and practical VR game performance engineering, reflecting a rare mix of academic rigor and shipping-focused development. Based in Toronto, he’s equally comfortable tuning GPU/OS pipelines as building engaging AR demos and tools for developers.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Mathematics and Computer Science, Bachelor’s Degree, Mathematics and Computer Science at Carnegie Mellon University
English, Hindi