Roy Theunissen

The Hague, South Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Roy Theunissen is an independent game developer and technical generalist with 12 years in the industry, known for rapid prototyping, advanced shader work, and Houdini-driven visuals. His portfolio spans hits and collaborations with Valve (Team Fortress 2 items), Bandai Namco, Netflix, and a console title developed with Nintendo of Japan and Paladin Studios that earned Best Game and Best Game Design at the Dutch Game Awards. As a solo developer since 2021 he’s shipping a handcrafted side-scrolling adventure while taking freelance gigs that range from porting to gameplay systems and character controllers. Comfortable across gameplay, tools, and visuals, he’s often the go-to person for prototyping tricky mechanics and pushing visual fidelity via shaders and procedural techniques. Based in The Hague, he pairs formal software engineering training with an experimental, scientist-like approach to game design and implementation.
code12 years of coding experience
job8 years of employment as a software developer
bookBachelor of Computer Software Engineering, Ing. ICT & Game Design & Technology, Bachelor of Computer Software Engineering, Ing. ICT & Game Design & Technology at Fontys Hogeschool Eindhoven
languagesEnglish, Dutch
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Github Skills (29)

splines10
shader10
open-source10
build-automation10
scriptableobject10
namespaces10
prefab10
database10
unity3d10
unity2d9
strongly-typed9
unity-editor9
gpu9
fmod9
scene9

Programming languages (4)

C#JavaScriptShaderLabGLSL

Github contributions (5)

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RoyTheunissen/Value-Graphing

Oct 2023 - Apr 2025

Useful system for visualizing continuously changing data with graphs.
Contributions:9 releases, 1 review, 3 PRs in 1 year 6 months
RoyTheunissen/Asset-Palette

Jul 2022 - Jan 2023

Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
Contributions:40 releases, 29 reviews, 210 commits in 6 months
prefab
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