Summary
Roy Theunissen is an independent game developer and technical generalist with 12 years in the industry, known for rapid prototyping, advanced shader work, and Houdini-driven visuals. His portfolio spans hits and collaborations with Valve (Team Fortress 2 items), Bandai Namco, Netflix, and a console title developed with Nintendo of Japan and Paladin Studios that earned Best Game and Best Game Design at the Dutch Game Awards. As a solo developer since 2021 he’s shipping a handcrafted side-scrolling adventure while taking freelance gigs that range from porting to gameplay systems and character controllers. Comfortable across gameplay, tools, and visuals, he’s often the go-to person for prototyping tricky mechanics and pushing visual fidelity via shaders and procedural techniques. Based in The Hague, he pairs formal software engineering training with an experimental, scientist-like approach to game design and implementation.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Computer Software Engineering, Ing. ICT & Game Design & Technology, Bachelor of Computer Software Engineering, Ing. ICT & Game Design & Technology at Fontys Hogeschool Eindhoven
English, Dutch