Rubén Avellaneda

IT Project Manager - Full Stack Developer at Departamento de Postgrado y Especialización DPE-CSIC

Madrid, Community of Madrid, Spain
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Summary

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Senior
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Top School
Rubén Avellaneda is an IT Project Manager and Full Stack Developer based in Madrid with 12 years of hands-on experience building web applications using Node.js, Express, React and MongoDB. He combines project leadership with day-to-day coding, recently contributing to a Unity water-system project where he implemented planar reflections and shader updates—an example of his interest in blending web development with 3D graphics like ThreeJS. A graduate of Ironhack’s Web Development Bootcamp with earlier studies in English philology and translation, he brings strong communication skills and a multidisciplinary perspective to technical challenges. Rubén balances structured engineering with experimentation—coding by day and running side experiments by night—continuously improving tooling and deployments. His profile reflects a practical, curious engineer who bridges front-end, back-end and graphics work while managing project delivery.
code12 years of coding experience
bookUniversity of Seville
bookErasmus Program, Modern languages and English literature, Erasmus Program, Modern languages and English literature at Cardiff University / Prifysgol Caerdydd
bookWeb Development Bootcamp Madrid, Web Development Bootcamp Madrid at Ironhack
bookLicenciatura, Filología Inglesa, Licenciatura, Filología Inglesa at Universidad de Granada
languagesSpanish, English
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Github Skills (7)

reflections10
reflection10
water10
shader10
unity3d10
dotnet-core8
csharp8

Programming languages (8)

C#C++ShellBatchfileJavaScriptGoPHPPython

Github contributions (5)

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wave-harmonic/crest

Jul 2018 - Aug 2018

A class-leading water system implemented in Unity
Role in this project:
userFull-stack Developer
Contributions:6 commits, 1 PR, 16 comments in 5 days
Contributions summary:Rubén primarily worked on implementing planar reflections within the Unity environment, as evidenced by the creation of a test scene and modifications to the `OceanPlanarReflections.shader` file. Their contributions involved updating the shader code with the latest features, modifying the reflection formula, and integrating the updates into the example scene. They also integrated updates from the master branch.
post-processingoceanocean-geometrysampling-methodsshaderlab
Rbn3D/CustomCameraVPlus

Jul 2017 - Aug 2021

A port of my Custom Camera V mod, written in C++ (GTA V)
Contributions:13 releases, 124 commits, 8 PRs in 4 years 1 month
gtacameramodgta-v
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Rubén Avellaneda - IT Project Manager - Full Stack Developer at Departamento de Postgrado y Especialización DPE-CSIC