Summary
Ruben Caliandro is a Technical Art Director and software engineer in Turin with 12 years of experience blending real-time graphics, tooling and production workflows for games and interactive experiences. He leads R&D and small artist teams at Tiny Bull Studios, shipping optimized shaders, VFX and pipelines across platforms from Nintendo Switch to VR headsets while mentoring technical artists. His background as a full‑stack web developer and MSc in Virtual Reality gives him a rare cross-disciplinary fluency—he not only codes shaders and editor tools (C#, ShaderLab, HLSL/GLSL) but also designs scalable art workflows and CI-friendly pipelines. Practical and curious, Ruben focuses on CPU/GPU optimizations and feasible implementations for constrained teams, turning cutting‑edge rendering techniques into production-ready assets.
13 years of coding experience
9 years of employment as a software developer
Scientific high school degree, Scientific high school degree at Liceo Scientifico
Master of Science (M.Sc.) Virtual Reality and Multimedia, Master of Science (M.Sc.) Virtual Reality and Multimedia at Università degli Studi di Torino
Italian, English