Ruben De La Torre is an XR consultant and developer with 10 years of experience building AR/VR and mixed-reality systems for enterprise and entertainment clients across Europe. He leads architecture and hands-on Unity development — from shader work and sophisticated UI/graphics to multi-user spatial computing and cross-platform pipelines including Apple Vision Pro, WebGL and mobile. Ruben has driven end-to-end solutions for clients like Audi and GOLDBECK, replacing third-party dependencies with scalable open-source-backed tooling and custom glTF/BIM processing. His Studio de la Torre freelancing and popular NextGenSprites shader suite underline a blend of product-minded craftsmanship and community impact. Comfortable advising on feasibility, platform constraints and usability, he pairs Agile and engineering best practices with a designer’s eye for animations and interactive 3D scenes. Based in Bavaria, he combines consultant-level communication with deep technical execution on distributed XR projects.
10 years of coding experience
8 years of employment as a software developer
Fachhochschulreife Höhere Handelsschule - Wirtschaft und Verwaltung, Fachhochschulreife Höhere Handelsschule - Wirtschaft und Verwaltung at Berufskolleg Warendorf
Contributions:25 commits, 22 pushes, 2 branches in 3 months
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Ruben De La Torre - XR Consultant & Developer at govar GmbH