Rubén Martínez is a Developer Software Architect with over a decade of hands-on experience building high-performance, distributed back-end systems using Java, C#, C/C++, Python and Go. He has led architecture and implementation of regulated, mission-critical platforms for gaming and betting—designing player-account systems, payment and game provider integrations, and real-time reporting using microservices, GRPC/REST, Kafka, RabbitMQ and container orchestration. Comfortable across the stack, he also delivers front-end work in Angular and React and has deep embedded and Android security experience from earlier roles. A pragmatic technologist and former product owner, he blends low-level systems knowledge (kernel/U-Boot, C++ daemons) with cloud-native patterns to maximize reliability and ROI. Based in Murcia, Spain, Rubén is fluent in turning complex regulatory and performance requirements into maintainable, scalable architectures.
9 years of coding experience
9 years of employment as a software developer
Technical Engineer in Computer Systems, Artificial Intelligence, Technical Engineer in Computer Systems, Artificial Intelligence at Universidad de Castilla-La Mancha
.NET library for retrying operations with persistence.
Contributions:1 release, 23 commits, 1 PR in 1 year 10 months
net-librarydotnetcsharpretryingpersistence
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