Summary
Rubén Rodriguez is a Senior AI Gameplay Programmer with a decade of experience building game systems and AI across studios including Remedy Entertainment and Bloober Team, and currently based in Espoo, Finland. He combines hands-on C++ engine and gameplay programming with academic rigor, lecturing on Game Engine and AI Programming at UPC School and CITM while shipping production-quality AI at multiple studios. His background spans backend development, interior-scene placement algorithms with collision-aware pruning, and graphics/FX work on custom engines, giving him a rare blend of systems-level performance thinking and gameplay polish. Known for translating research-level concepts into playable systems, he excels at creating efficient, rule-driven algorithms that scale for real-time games.
10 years of coding experience
7 years of employment as a software developer
Master in Advanced programming for AAA Video Games, Game and Interactive Media Design, Master in Advanced programming for AAA Video Games, Game and Interactive Media Design at UPC School (Universitat Politècnica de Catalunya)
UPC Universitat Politècnica de Catalunya