Rudi Floren

Backend-Engineer at instant.ai

Aachen, North Rhine-Westphalia, Germany
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Summary

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Rockstar
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Top School
Rudi Floren is a backend engineer with 13 years of experience and a 6+ year focus on Rust and infrastructure, currently building low-latency backends and GCP infrastructure at instant.ai. He has led observability and infra work—Pulumi, OpenTelemetry and Datadog—while integrating payment and GraphQL services in production. Prior projects include real-time systems for video conferencing and contributions to notable Rust game-engine projects (Amethyst/rendy) where he improved core rendering and OBJ mesh loading. Comfortable spanning DevOps and backend domains, he balances performance-conscious system design with hands-on fixes in graphics and platform tooling—an engineer who still dives into winding-order bugs when necessary.
code13 years of coding experience
job14 years of employment as a software developer
bookMaster of Science RWTH Aachen University, Computer Science, Master of Science RWTH Aachen University, Computer Science at RWTH Aachen University
languagesGerman, English
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Github Skills (20)

drupal10
game-engine10
game-dev10
amethyst10
rendering10
render10
graphic10
camera10
php10
rust10
renderer10
game-development10
drush10
cli10
symfony9

Programming languages (23)

JavaC++RustCMakefileGoJSONPerl

Github contributions (5)

github-logo-circle
amethyst/amethyst

Jan 2019 - Dec 2020

Data-oriented and data-driven game engine written in Rust
Role in this project:
userBackend Developer
Contributions:2 reviews, 66 commits, 24 PRs in 1 year 11 months
Contributions summary:Rudi primarily focused on modifying the Amethyst game engine's rendering and camera systems. Their contributions included fixing skybox-related crashes and inverting the y-axis for camera projections. Furthermore, the user made adjustments to example projects, such as the arc_ball_camera example, and corrected drawing functionalities related to sprites. They also made changes to include code snippets and adapt the OBJ loader to the new return value.
data-drivengamegamedevrustentity-component
amethyst/rendy

May 2019 - Nov 2019

State of the art "build your own engine" kit powered by gfx-hal
Role in this project:
userBackend Developer
Contributions:5 commits, 2 PRs, 4 comments in 6 months
Contributions summary:Rudi primarily focused on modifying the obj loader within the `rendy` repository, a "build your own engine" kit. Their contributions involved refactoring the obj loading functionality, which included fixes for winding order and the correction of typos. These changes indicate the user's involvement in enhancing the mesh loading capabilities of the engine, demonstrating direct work within the core graphics pipeline.
gfxartgamedevrustvulkan
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Rudi Floren - Backend-Engineer at instant.ai