Rudolfs Bundulis is a seasoned C++ software developer with 11+ years building cross-platform desktop and high-performance media systems, currently contributing at Appetize.io. He specializes in modern C++ (C++11–20), Qt/CEF-based UIs, native high-throughput I/O (epoll/kqueue/IOCP) and multi-threaded architectures, and has a track record integrating C++ with C#, Java and Node/V8. His background includes leading technical teams as CTO at Sonarworks—scaling engineering and architecting cross-platform audio products—and hands-on work on low-latency streaming and transcoding at Euro Live and contributions to the OvenMediaEngine open-source project. He brings deep multimedia protocol and codec experience (H.264/H.265, fragmented MP4, WebM) and a history of diagnosing and patching real-world browser media bugs. Based in Riga with advanced academic training (MS/PhD coursework in Computer Science), he blends systems-level rigor with a pragmatic, outside-the-box engineering approach.
11 years of coding experience
15 years of employment as a software developer
Bachelor's degree, Computer science, Bachelor's degree, Computer science at Latvijas Universitate
OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Role in this project:
Back-end Developer
Contributions:12 commits, 6 PRs, 15 comments in 2 months
Contributions summary:Rudolfs contributed to the core functionality of the OvenMediaEngine, focusing on low-latency streaming features. Their commits involved bug fixes, style improvements, and enhancements to the transcoding and RTSP provider components. They added functionality for stream bypassing and parameter set detection within the H.264 implementation, improving the overall performance and reliability of the streaming server.
Contributions:19 pushes, 6 branches in 2 years 8 months
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