Summary
Rui D'orey is a Senior 3D Researcher and Developer with 13 years of experience building high-performance WebGL and pointcloud applications, currently focused on industrial LiDAR workflows and browser-based visualization. He combines hands-on R&D in C++ (PDAL, libLAZ, libE57) with modern front-end stacks—three.js, TypeScript, React and GLSL—to deliver scalable viewers and automated preprocessing pipelines deployed via Docker. Rui has a strong research background in computer graphics and CV, having implemented batch server processes, WebRTC/WebAudio experiences and immersive VR/AR prototypes for HTC Vive and Oculus Rift. Comfortable leading small multidisciplinary teams, he bridges academic investigation and production engineering to solve large-data rendering and conversion challenges. Notably, he has repeatedly shipped hybrid solutions that span low-level pointcloud tooling and polished web interfaces, reflecting both systems-level depth and creative interaction design. Based in Porto, Portugal, he brings a pragmatic blend of graphics research, tooling automation and UX-driven 3D engineering.
13 years of coding experience
16 years of employment as a software developer
Elementar School, Elementar School at Colégio Nossa Senhora do Rosario
Bachelor's degree Ciência da Computadores, Bachelor's degree Ciência da Computadores at Faculdade de Ciências da Universidade do Porto
Technical Course Computer Programming, Technical Course Computer Programming at Escola Secundária Fontes Pereira de Melo
Portuguese, English, French, Spanish