Rui Zhu is a research scientist and final-year PhD candidate at UC San Diego specializing in 3D computer vision and graphics, with a focus on indoor scene inverse rendering using geometric and physics-based cues like materials and lighting. With a decade of research experience spanning top labs and industry internships (ByteDance/PicoXR, Qualcomm, NVIDIA, Microsoft, Adobe, Baidu), he blends foundational work—single-view scale/depth estimation, semantic SLAM, object reconstruction—with product-focused XR relighting and relightable reconstruction. A Powell and Jacobs School fellow and Qualcomm Innovation Fellowship awardee, Rui has repeatedly translated academic insights into practical solutions for efficient multi-view and single-view reconstruction. Based in San Jose, he is notable for combining rigorous geometry-first thinking with hands-on systems work that bridges research prototypes and deployed XR features.
10 years of coding experience
3 years of employment as a software developer
Huaiyin Middle School
University of California, San Diego
Bachelor of Engineering - BE Information Engineering Electrical Engineering, Bachelor of Engineering - BE Information Engineering Electrical Engineering at Southeast University
Master of Science - MS Computer Vision Robotics, Master of Science - MS Computer Vision Robotics at Carnegie Mellon University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.