Ruilong Li is a research-focused machine learning engineer with nine years of experience bridging cutting-edge computer vision research and production systems, currently working as a Research Scientist at NVIDIA after PhD work at UC Berkeley and USC. He has a track record of shipping real-time, mobile-first vision features—such as a CNN hair matting algorithm integrated into ByteDance’s FaceU—and delivering performance-focused contributions to high-profile open-source projects like nerfstudio, where he optimized ray-sampling kernels and added CUDA-backed density grids. His background spans academic depth in CV and CG and practical engineering across startups and industry labs, including fast image matching and centimeter-level localization for autonomous systems. Comfortable with both low-level CUDA/PyTorch optimizations and product-driven model design, he combines research rigor with a knack for squeezing latency and quality gains from complex rendering pipelines.
9 years of coding experience
University of California, Berkeley
Doctor of Philosophy - PhD, CV & CG, Doctor of Philosophy - PhD, CV & CG at University of Southern California
Master of Science - MS, Computer Science and Technology, Master of Science - MS, Computer Science and Technology at Tsinghua University
Contributions:6 reviews, 20 commits, 26 PRs in 5 months
Contributions summary:Ruilong primarily focused on optimizing the `PDFSampler` implementation within the `nerfstudio` project, specifically targeting performance improvements. Their commits reveal a deep understanding of ray sampling techniques, including the use of `torch.searchsorted` for faster bin calculations. They also addressed issues related to axis arguments in PyTorch functions and updated Instant-NGP and Density Grid with CUDA support to enhance rendering speed and PSNR. Further contributions involved bug fixes and improvements to various samplers within the project.
CUDA accelerated rasterization of gaussian splatting
Contributions:16 releases, 154 reviews, 204 PRs in 1 year 5 months
gaussian-splatting
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