Rune Berg is a senior software engineer specializing in the Unreal ecosystem with a decade of experience building XR tooling, plugins, and platform integrations. He led the hobby-to-industry development of a SteamVR UE input plugin that was adopted and commissioned by Valve and later integrated with Epic, a breakthrough that seeded his consulting firm Beyond Reality Labs. Rune has collaborated with Khronos on OpenXR input tooling and served on the OpenXR Advisory Panel, blending standards work with practical engine-level implementations. At Riot Games he focuses on developer-facing systems and plugins that scale Unreal workflows across teams, while mentoring engineers and owning reliability practices. Based in Sydney, he bridges deep C++/engine expertise with an experimental interest in AI-driven XR interactions, often turning small proof-of-concept projects into widely used developer tools.
Unreal Engine Blueprint & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gestures recording & recognition component) for your VR projects. Get up & running quickly with your VR experience or game with this comprehensive plugin for UE4
Contributions:190 commits, 4 PRs, 173 pushes in 3 years
Lightweight, standalone, multi-platform, and privacy focused local LLM chat interface with optional encryption
Contributions:16 releases, 25 PRs, 29 pushes in 8 months
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