Rune Berg

OpenXR Advisory Panel Member at The Khronos Group

Sydney, New South Wales, Australia
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Summary

👤
Senior
Rune Berg is a senior software engineer specializing in the Unreal ecosystem with a decade of experience building XR tooling, plugins, and platform integrations. He led the hobby-to-industry development of a SteamVR UE input plugin that was adopted and commissioned by Valve and later integrated with Epic, a breakthrough that seeded his consulting firm Beyond Reality Labs. Rune has collaborated with Khronos on OpenXR input tooling and served on the OpenXR Advisory Panel, blending standards work with practical engine-level implementations. At Riot Games he focuses on developer-facing systems and plugins that scale Unreal workflows across teams, while mentoring engineers and owning reliability practices. Based in Sydney, he bridges deep C++/engine expertise with an experimental interest in AI-driven XR interactions, often turning small proof-of-concept projects into widely used developer tools.
code10 years of coding experience
job2 years of employment as a software developer
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Github Skills (53)

steamvr10
openxr10
llama10
openvr10
hardware10
llm10
go10
unreal10
mistral10
golang10
ollama10
cpp10
minimax10
runtimes9
spatial-audio9

Programming languages (9)

C#C++CCMakeGoMathematicaHTMLDart

Github contributions (5)

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1runeberg/RunebergVRPlugin

Apr 2016 - May 2019

Unreal Engine Blueprint & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gestures recording & recognition component) for your VR projects. Get up & running quickly with your VR experience or game with this comprehensive plugin for UE4
Contributions:190 commits, 4 PRs, 173 pushes in 3 years
cppunreal
1runeberg/confichat

Aug 2024 - Apr 2025

Lightweight, standalone, multi-platform, and privacy focused local LLM chat interface with optional encryption
Contributions:16 releases, 25 PRs, 29 pushes in 8 months
encryptionllmaichatgptollama
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