Rune Johansen

Independent Game Developer at Skovbo Games

Turku, Mainland Finland
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Summary

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Rockstar
🎓
Top School
Rune Johansen is a Danish independent game developer based in Turku with 10+ years of experience crafting solo-driven games and interactive experiences that emphasize wonder, exploration and technical polish. A multidisciplinary creator—programmer, designer and artist—he shipped the VR adventure Eye of the Temple and is developing the exploration project The Big Forest while overseeing all stages from concept to user testing. Previously a Senior Software Engineer at Unity Technologies, Rune contributed to core engine and authoring-tool features (animation, prefab workflow, uGUI) that improved usability for millions of creators. He blends procedural generation interest with pragmatic engineering, favoring cross-disciplinary solutions that scale from high-level design to nitty-gritty implementation details. Not open to recruitment, he focuses on independent development and thoughtful craft-driven gameplay.
code11 years of coding experience
job13 years of employment as a software developer
bookMaster, Multimedia, Master, Multimedia at Aarhus University
bookGame Programming, Game Programming at DADIU - Danish National Academy of Digital Interactive Entertainment
bookVarious Courses, Computer Science, Various Courses, Computer Science at Aarhus Universitet
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Github Skills (65)

3d10
game-development10
game-engine10
unity3d10
open-source10
godot9
dithering9
versioning8
toggl8
procedural-generation8
timer8
marching-cubes8
mastodon-app7
mastodon-api7
history7

Programming languages (11)

C#TypeScriptC++MakefileJavaScriptShaderLabHamlSwift

Github contributions (5)

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Contributions:44 commits, 4 pushes in 6 years 11 months
Input prototype revealed here: https://blogs.unity3d.com/2016/04/12/developing-the-new-input-system-together-with-you/
Contributions:142 commits in 8 months
unity3dprototypeunitydeveloping
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