The C# math library used in Unity providing vector types and math functions with a shader like syntax
Role in this project:
Back-end Developer & Automation Engineer Contributions:1 release, 146 commits, 7 PRs in 4 months
Contributions summary:Rune made several contributions focused on improving the Unity mathematics library. Their work involved the generation of static fields for square matrices, including an identity field, and the addition of functions for inverse, determinant, shuffle, and conversions. Additionally, the user implemented tests to validate various functions. The user also added tests for common matrix functions. Their contributions demonstrate a focus on expanding and improving the core functionality of the library.
csharpmath-libraryshader
Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2026, it is the most widely used tool for compressing 1k/4k/8k intros.
Contributions:169 commits, 24 pushes, 9 comments in 15 years 10 months
32-bitdemoscenelinkerwindows