Rune Stubbe is a Principal Rendering Programmer with 19 years of experience specializing in real-time rendering, low-level CPU/GPU optimization, and data compression. He has driven core graphics features across major engines—most recently contributing to Nanite at Epic Games—and has a track record of shipping tiled lighting, advanced shadowing, material systems, and platform-specific optimizations. Rune’s background includes work at Unity where he improved the Unity.Mathematics library used by Burst, adding matrix operations and tests, and earlier roles where he ported consoles to browser/OpenGL ES and built custom lossless compression for textures. Equally comfortable architecting high-level features and hand-tuning low-level implementations, he brings a performance-first mindset to complex rendering problems. Based in Copenhagen with a master’s in computer science from Aarhus Universitet, he combines production-grade engine experience with practical open-source contributions that improve math and shader workflows.
19 years of coding experience
10 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Aarhus Universitet
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Role in this project:
Back-end Developer & Automation Engineer
Contributions:1 release, 146 commits, 7 PRs in 4 months
Contributions summary:Rune made several contributions focused on improving the Unity mathematics library. Their work involved the generation of static fields for square matrices, including an identity field, and the addition of functions for inverse, determinant, shuffle, and conversions. Additionally, the user implemented tests to validate various functions. The user also added tests for common matrix functions. Their contributions demonstrate a focus on expanding and improving the core functionality of the library.
Contributions:169 commits, 7 pushes, 8 comments in 15 years 10 months
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Rune Stubbe - Principal Rendering Programmer at Epic Games