Runxuan Shu

Senior Solutions Engineer at Unity

Shanghai, Shanghai, China
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Summary

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Rockstar
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Top School
Runxuan Shu is a Senior Solutions Engineer with a decade of experience specializing in real-time rendering and engine-level customization at Unity. He has driven projects across Unity Engine modules, including a customized shader compiler, multiview rendering, and porting FSR 2.0 into HDRP and URP, underpinned by strong Vulkan and C++ expertise and a data-oriented design approach. At Unity he architected a distributed rendering framework for cloud Linux deployments and has presented technical work at industry conferences. Based in Shanghai, he combines hands-on systems-level development with customer-facing solution design, often bridging hardware adaptations and rendering pipelines for production workflows.
code10 years of coding experience
job3 years of employment as a software developer
bookMaster of Science - MS, Game and Interactive Media Design, Master of Science - MS, Game and Interactive Media Design at Rochester Institute of Technology
bookBachelor of Engineering - BE, Information Engineering, Bachelor of Engineering - BE, Information Engineering at Shanghai Jiao Tong University
languagesChinese, English, Japanese
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Github Skills (34)

shader10
render10
post-processing10
pipeline10
scriptable10
unity3d10
cmake9
windows9
visual-studio9
c-library9
cpp9
package-manager8
decoder8
swig8
linux8

Programming languages (7)

C#C++CCMakeLuaHTMLASP

Github contributions (5)

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The-Brave-Clab/Kaede2

Feb 2024 - Oct 2024

Contributions:359 pushes, 2 branches in 8 months
unity-cn/URP_MotionVectors

Jan 2021 - Jan 2021

Contributions:11 commits in 2 days
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Runxuan Shu - Senior Solutions Engineer at Unity