Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
Software Developer Contributions:1 review, 6 commits, 11 PRs in 8 months
Contributions summary:Rup contributed to the Nez framework by fixing bugs, adding new features, and improving existing functionality. Their work includes addressing tile detection issues within TiledMapLoader, resolving platform detection discrepancies in InputUtils, and adding utilities such as HasComponent and a Size field to the Screen class. They also modified the TiledMapMover to make CollisionLayer and TiledMap settable.
monogamefnanezfarseerphysics
Contributions:1 release, 8 pushes, 1 branch in 1 year 9 months