Rup Thing is a software engineer based in California with seven years of experience building reliable systems across finance and consulting, currently contributing at Chase. He blends practical engineering with research-minded curiosity, reflected in his GitHub work as a cryptographer and contributor to the Nez 2D game framework where he fixed bugs and added utilities that improved map and input handling. Comfortable working in large organizations and cross-functional teams, he has experience shipping maintainable features and resolving platform-specific issues. Rup’s background includes a BS from Southeastern Oklahoma State University and a track record at Mindtree and Chase that demonstrates steady growth in responsibility. He favors pragmatic, well-tested solutions and brings a researcher’s attention to detail to production engineering challenges. Notably, his open-source fixes show he digs into both high-level design and low-level platform quirks.
7 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Bachelor of Science - BS at Southeastern Oklahoma State University
Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
Software Developer
Contributions:1 review, 6 commits, 11 PRs in 8 months
Contributions summary:Rup contributed to the Nez framework by fixing bugs, adding new features, and improving existing functionality. Their work includes addressing tile detection issues within TiledMapLoader, resolving platform detection discrepancies in InputUtils, and adding utilities such as HasComponent and a Size field to the Screen class. They also modified the TiledMapMover to make CollisionLayer and TiledMap settable.
Contributions:1 release, 8 pushes, 1 branch in 1 year 9 months
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