Summary
Russ Tarleton is a Lead Game Engineer based in Seattle with 11 years of professional experience building interactive games and tooling across desktop, mobile, and web platforms. He brings deep practical expertise in ActionScript, C++, Objective‑C, Starling, Haxe and web technologies, and has led engineering at FlowPlay after senior development work at PopCap. Comfortable wearing both technical and design hats, Russ has a long history of hands‑on development from Flash and Flash Lite days through modern game frameworks, plus infrastructure experience administering IIS/Apache. He mentors teams, ships polished gameplay systems, and often bridges creative design goals with low‑level performance optimizations. An early adopter of cross‑platform approaches, he pairs a University of Washington computer science background with a pragmatic, tool‑oriented mindset rooted in years of freelancing and studio production.
11 years of coding experience
14 years of employment as a software developer
Computer Science, Computer Science at University of Washington
The University of Utah
English, Spanish