Russell Alleen-Willems is a software developer in Seattle with 12 years of experience building tools that make data more useful across business, research, and academia. He combines full‑stack engineering (Node.js, Electron, Svelte, C#, SQL) with domain expertise in archaeology and cultural heritage to deliver production apps, DAM integrations, and real‑time networked playtesting tools for game development. Russell has a strong focus on usability and reproducibility—teaching Software Carpentry, designing field‑ready mobile apps with offline sync, and creating VR visualizations of archaeological sites. Comfortable across Agile teams, he blends systems thinking with hands‑on prototyping (multiplayer game mechanics, Phaser/Socket.io) and practical data‑preservation workflows. Colleagues benefit from his dual grounding in academic practice and product shipping, which helps him translate complex research requirements into maintainable software.
11 years of coding experience
5 years of employment as a software developer
VR Nanodegree Virtual Reality, VR Nanodegree Virtual Reality at Udacity
Real-Time Interactive Simulation, Real-Time Interactive Simulation at DigiPen Institute of Technology
Full Stack Web Development Certification Computer Software Engineering, Full Stack Web Development Certification Computer Software Engineering at freeCodeCamp
M.A. Anthropology/Applied Archaeology Track, M.A. Anthropology/Applied Archaeology Track at Northern Arizona University
B.A. Anthropology/Archaeology, B.A. Anthropology/Archaeology at Western Washington University
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Russell Alleen-Willems - Software Developer at Software Carpentry