Summary
Russell Craig is a Senior Software Engineer specializing in AI-driven simulation and 3D systems, with eight years building production-grade tools in Unity and C#. He has led simulation teams and shipped sensor-accurate LiDAR and vision pipelines—authoring Perception tooling, Python dataset converters, and geospatial HDRP integrations used by machine learning teams and external clients. A published conference speaker, he blends low-level sensor fidelity with practical data engineering to accelerate computer vision model training via synthetic datasets. Russell’s background includes leading multi-platform interactive and VR/AR training products, continuous integration practices, and mentoring developer teams, which helps him bridge research, engineering, and client needs. Based in Florida, he’s known for converting complex hardware/firmware behavior into efficient Unity simulations and for creating demo applications that have driven marketing and conference visibility.
8 years of coding experience
12 years of employment as a software developer
Associate of Science (AS), Game Design and Development, Associate of Science (AS), Game Design and Development at Full Sail University