Russell Emerine

Computational Geometry Software Engineer

Marietta, Georgia, United States
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Summary

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Russell Emerine is a computational geometry software engineer with six years of experience applying algorithmic problem solving, compiler design, game development, and NLP to practical systems. He holds both bachelor’s and master’s degrees in Computer Science from Carnegie Mellon and has combined academic research—modeling Nāhuatl grammar with finite-state transducers—with production engineering on backend systems like the NOVID contact-tracing app. Currently at Layup Parts, he focuses on geometry-driven software while also running a long-standing independent practice training students for math, programming, and linguistics competitions. Russell’s background spans deep theoretical foundations (complexity theory, PL theory, AI principles) and hands-on delivery, making him comfortable moving from formal models to deployable services. A detail that sets him apart is his experience manually curating linguistic corpora to bootstrap ML models, reflecting patience for meticulous data work as well as algorithmic insight.
code6 years of coding experience
bookMaster's degree, Computer Science, Master's degree, Computer Science at Carnegie Mellon University
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Stackoverflow

Stats
61reputation
25kreached
2answers
0questions
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Github Skills (24)

mathematical9
mathematics9
formal-methods9
theorem-proving9
pynini8
javascript8
math7
haskell6
recursion6
minimum6
python3
openfst2
overleaf2
pdf2
tex2

Programming languages (6)

C++LeanCRustTeXPython

Github contributions (5)

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15466-magitech/magitech

Oct 2023 - Dec 2023

Base code for Game 6: http://graphics.cs.cmu.edu/courses/15-466-f23/game6.html
Contributions:31 PRs, 41 pushes, 15 branches in 1 month
RussellEmerine/aoc-2023

Dec 2023 - Jan 2024

Contributions:37 pushes in 25 days
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Russell Emerine - Computational Geometry Software Engineer