Summary
Russell Jahn is a Lead Software Engineer and interaction designer with 12 years of experience building creative, multidisciplinary products that blend software, hardware, and art. Currently leading client foundations at Blizzard on an unannounced title, he architects foundational systems, content pipelines, and graphics tech for high-scale game clients. His background spans full-stack engineering and Unity-native tooling across games, motion-capture hardware, VR installations, and film/TV props—work that has appeared in projects from Hearthstone to feature films like mother!. Russell is comfortable shipping production SDKs, cross-platform apps, and research-backed biomechanics tools, and he often bridges engineers and creatives to deliver constrained, design-forward solutions. Based in Irvine, CA, he pairs deep technical breadth (C#, Unity, graphics pipelines) with a knack for practical prototyping and rapid iteration under tight deadlines.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Arts Computer Science, Bachelor of Arts Computer Science at The University of Texas at Austin
c#, python, c++, dart, java