Russell Johnson

Software Engineer (NTD) at Nintendo

Redmond, Washington, United States
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Summary

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Senior
🎓
Top School
Russell Johnson is a graphics and tools-focused software engineer with nine years of experience and a background in real-time interactive simulation from DigiPen. He has shipped C++ engines and Nintendo Switch development work while evolving internal developer tooling and GPU profiler features at Nintendo, moving from intern to engineer roles. Comfortable across C#, ASP.NET Core, WPF, and modern front-end stacks (React/TypeScript), he has modernized legacy UIs and implemented REST APIs and database migrations for production systems. Russell also maintains hands-on hardware experience with devkit firmware and installer bug hunting, a detail that reflects deep systems-level fluency beyond typical application work. Currently exploring Rust, he blends game-engine rigor with full-stack toolchain delivery in a developer-centric environment.
code9 years of coding experience
job5 years of employment as a software developer
bookBachelor’s Degree Computer Science in Real Time Interactive Simulation, Bachelor’s Degree Computer Science in Real Time Interactive Simulation at DigiPen Institute of Technology
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Github Skills (23)

windows10
x8610
osdev10
kernel10
operating-system10
reactos9
ux-design7
prototyping7
clojurescript6
minecraft6
clojure5
trading4
csharp4
react4
rust3

Programming languages (8)

C#TypeScriptJavaC++CRustRubyClojure

Github contributions (5)

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Rust and Vulkan Game Engine with a C# Editor.
Contributions:31 commits, 18 PRs, 24 pushes in 10 months
csharpgame-enginerustvulkan
EncryptedData/reactos

Dec 2018 - Mar 2025

A free Windows-compatible Operating System
Contributions:9 pushes, 1 branch in 6 years 4 months
operating-systemoperatinglinuxwindows
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